New GTA 6 details from Jason Schreier! 👀 Here are some fascinating insights from his Bloomberg cover story that didn't make the final cut: 🔸Some Rockstar artists have worked on GTA 6 for 11 years, with some focusing on its map as early as 2015 instead of working on RDR2. 🔸Rockstar spent months, possibly years, trying to replace RDR2's weapon wheel with a completely new UI before bringing it back. 🔸GTA 5 had just 5–6 people on its art production team. GTA 6 has 65. 🔸Aaron Garbut says GTA 6 is so massive that no single person at Rockstar knows everything about the game. 🔸Expect plenty of small, unexpected details inspired by individual developers' ideas, just like RDR2's infamous horse testicles shrinking in the cold.
1h
New GTA 6 details from Jason Schreier! 👀 Here are some fascinating insights from his Bloomberg cover story that didn't make the final cut: 🔸Some Rockstar artists have worked on GTA 6 for 11 years, with some focusing on its map as early as 2015 instead of working on RDR2. 🔸Rockstar spent months, possibly years, trying to replace RDR2's weapon wheel with a completely new UI before bringing it back. 🔸GTA 5 had just 5–6 people on its art production team. GTA 6 has 65. 🔸Aaron Garbut says GTA 6 is so massive that no single person at Rockstar knows everything about the game. 🔸Expect plenty of small, unexpected details inspired by individual developers' ideas, just like RDR2's infamous horse testicles shrinking in the cold.
1h
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